Archived entries for Mobile

The new offline and client-side storage in HTML5

An overview of the new offline and client-side storage mechanisms in HTML5 given at jQuery Conference in Boston, 2011 by Eric DeLabar.

Daily time spent in Mobile doubles

Average user spends more time using mobile device than the internet

Average user spends more time using mobile device than the internet

Flurry found that the average user now spends 9% more time using mobile apps than the Internet.  This was not the case just 12 months ago.  Last year, the average user spent just under 43 minutes a day using mobile applications versus an average 64 minutes using the Internet.  Growing at 91% over the last year, users now spend over 81 minutes on mobile applications per day.  This growth has come primarily from more sessions per user, per day rather than a large growth in average session lengths.  Time spent on the Internet has grown at a much slower rate, 16% over the last year, with users now spending 74 minutes on the Internet a day.

 

That is why Speed Matters

Mobile vs. Web consumption

Mobile vs. Web consumption

Time Inc’s Fortune 500 app is up!

Give me one example of application that works on absolutely all devices and / or platforms? Ehhhh… The answer is – the WEB. Time Inc’s IT just launched a device/platform agnostic Fortune 500 app that’s developed in HTML5 and runs in most modern browsers. Use your device, someone else’s device – no installation required. That’s the future of content publishing itself. Features largest best US firms, breaking technology news, tweets, financial state of companies, totally socially aware.

Luke Wroblewski: Design for Mobile First

Importance of Speed Optimization for Mobile
Luke talks about how important the Performance Optimization is, especially, considering tremendous popularity of mobile devices. Mobile devices have very small screen and many constraints such as small memory, battery life, network bandwidth. If you design for the web with the mobile in mind, remember of the amount of requests that are being transmitted in order to increase your speed and “get down the number of things you’re throwing over the wire.”




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